

Īn addition to gameplay in Mega Man 8 is the ability to display and use multiple weapons onscreen simultaneously. An additional four Robot Masters (Aqua Man, Sword Man, Search Man, and Astro Man) become available once the first four are defeated and an intermission stage is completed.

Most Robot Masters are weak to either the Mega Buster or one or more Master Weapon, allowing for some strategy in the order the stages are completed. At the end of each stage is a boss battle with a Robot Master defeating the Robot Master earns the player its Master Weapon. Like Mega Man 7, the player first completes an introductory stage and is then presented with four Robot Master stages (Tengu Man, Frost Man, Grenade Man, and Clown Man) to tackle in any order. Enemies can be destroyed to reveal items used to refill Mega Man's health and weapon power. The player can run, jump, slide, shoot, swim, charge the Mega Buster, and change weapons. The player, as Mega Man, must complete various stages that contain side-scrolling action and platforming elements. The gameplay of Mega Man 8 is similar to that of its predecessors. Mega Man 8 retains much of the same gameplay featured in previous titles of the series.

A true sequel to the game, Mega Man 9, would not be released until 2008, and would revert to the graphical and gameplay style of the early NES games. Mega Man 8 was followed by Mega Man & Bass, a 1998 spin-off game for the Super Famicom which reused several of the game's assets and characters. The game was a moderate commercial success and was re-released on best-seller lines in Japan and North America. Additionally, the English-language version of the game received considerable criticism for its voice acting, which was perceived by many as being comically poor-quality.
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Many reviewers appreciated the game's aesthetics and gameplay qualities when compared to its earlier counterparts, but several other critics were displeased by its lack of innovation and felt that it did not utilize the full potential of the 32-bit platforms. It received a moderately positive reception. Aside from a few minor conventions, the game utilizes the same 2D side-scrolling and platforming formula established by its predecessors on the NES and Super NES platforms. Mega Man 8 features improved graphics and sound when compared to previous iterations in the series, as well as new animated full-motion videos (FMVs) and voice acting. Wily has run off with the energy source, and sets off to stop Wily's evil plans to use the energy, and to discover the purpose of a mysterious alien robot found at the crash site.

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The plot follows series protagonist Mega Man as he is called to investigate an energy reading coming from a recent meteor crash on an island. Mega Man 8 is the first game in the series made available on 32-bit consoles. The following year, Mega Man 8 saw a release on the Sega Saturn and was localized for both consoles in North America and the PlayStation alone in PAL regions. It is the eighth installment in the original Mega Man series, and was initially released in Japan on the PlayStation in 1996. It was directed by Hayato Kaji and produced by Keiji Inafune, both of whom had previously worked on the series as artists. Mega Man 8 is an action- platform video game developed and released by Capcom in 1996.
